Rendering Software Engineer

Location
Orlando, Florida
Salary
Open
Posted
Jan 29, 2024
Closes
Mar 29, 2024
Ref
180859#OJ-ElectronicArts.3
Industry
Technology
Category
Engineering, IT
Workplace
In-Office

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Render Software Engineer is a part of the game creation process. You will report to the engineering team's manager and work with your peers to render specific tasks. They are involved in architectural design and implementation of rendering technology on multiple platforms. They are working with designers, artists, and other engineers to build complex graphics features – life-like visuals, huge and immersive worlds, and graphical FX.

Your Responsibilities:

  • Develop core rendering features, engine components and tools.
  • Research and implement rendering techniques.
  • Create reusable and flexible rendering technologies.
  • Write technical design specifications.
  • Design, maintains, implements, tests and debug code, pipelines and other rendering-related sub-components and packages.

Your Qualifications:

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialogue to be considered.

  • 3+ years of experience working in C++.
  • 3+ years of experience working on or creating real-time rendering engines.
  • 3+ years of experience developing rendering techniques and implementing white papers,
  • 2+ years of experience in modern graphics APIs such as DirectX12, Vulkan, or Metal

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento):

º $130,250 - $199,400 USD Annually

  • New York (depending on location e.g. Manhattan vs. Buffalo):

º $120,450 - $199,400 USD Annually

  • Jersey City, NJ :

º $147,400 - $199,400 USD Annually

  • Colorado (depending on location e.g. Denver vs. Colorado Springs):

º $120,450 - $161,750 USD Annually

  • Washington (depending on location e.g. Seattle vs. Spokane):

º $120,450 - $188,600 USD Annually

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $93,700 - $153,900 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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