C++ 'Presentation' Software Engineer - College Football

Location
Orlando, Florida
Salary
Open
Posted
Oct 18, 2024
Closes
Dec 17, 2024
Ref
186281#OJ-ElectronicArts.1
Industry
Technology
Category
Engineering, IT
Workplace
In-Office

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA SPORTS FC soccer, NHL® hockey, and EA SPORTS College Football.

We're looking for an experienced engineer or someone interested in expanding their knowledge in the Presentation area. Our Presentation engineers develop and extend features in the game that create the audio, visual, and story aspects that immerse the user in the game of football. Above all, we're looking for an engineer who is excited to use their talent and experience to build AAA quality games. You will report to the engineering manager for the team.

This position will be hybrid/onsite in Orlando, FL.

Your Responsibilities

  • Develop and extend offline and online features.
  • Technical ownership of small/medium scale features.
  • Write technical documents for user facing features.
  • Support content tools and pipelines for technical designers, animators, and artists.
  • Plan & Implement a feature's core logic and flows.
  • Monitor and address performance and stability impacts of features.
  • Work with designers to gather requirements and propose technical solutions.
  • Work with a team of other engineers in a collaborative environment while being overseen by a tech lead.

Your Qualifications

  • 3+ years of experience in C++ software development.
  • Experience with developing C#/.NET applications.
  • Experience with Python or other scripting languages.
  • Exposure to game engines (e.g. Frostbite, Unreal, Unity or other)
  • Able to review, test, debug, and extend existing code.
  • Experience with software engineering principles and architectural design.
  • Knowledge of data driven and expression systems.
  • Skilled in debugging complex, large scale applications.
  • Bachelor's degree in computer science or related field, or equivalent training and professional experience.

About Electronic Arts

We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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